1.启动一个线程
创建多线程有三个方式
1.继承线程类
public class KillThread extends Thread{ private Hero h1; private Hero h2; public KillThread(Hero h1, Hero h2){ this.h1 = h1; this.h2 = h2; } @Override public void run(){ while(!h2.isDead()){ h1.attackHero(h2); } }}KillThread killThread1 = new KillThread(gareen,teemo);killThread1.start();
2.实现runnable接口
package multiplethread; import charactor.Hero; public class Battle implements Runnable{ private Hero h1; private Hero h2; public Battle(Hero h1, Hero h2){ this.h1 = h1; this.h2 = h2; } public void run(){ while(!h2.isDead()){ h1.attackHero(h2); } }} Battle battle2 = new Battle(bh,leesin); new Thread(battle2).start();
3.匿名类
Thread t2= new Thread(){ public void run(){ while(!leesin.isDead()){ bh.attackHero(leesin); } } }; t2.start();
本质是重写run方法!!!!!!!!!!
2.常见线程方法
sleep 当前线程暂停
join 加入到当前线程中
setPriority 线程优先级
yield 临时暂停
setDaemon 守护线程